Legend has it that Eldamir, a now peaceful land was once plagued by evil spirits.
When the death toll became overwhelming, the four most powerful Elders sacrificed themselves to create the Glyphs and end the chaos.
Centuries later, a series of unforeseen events damage the Glyphs, breaking the enchantment they held over the lands, allowing evil to rise again.
It is now up to Elias to repair the Glyphs and cleanse the evil from the land of Eldamir before it's too late.Planned Features Four randomly-generated dungeons, each with their own set of unique enemies, bosses, puzzles, and theme (crypt, wetlands/swamp, volcanic, and mountainous) Dozens of unique weapons to help you pulverize any enemy that may be unlucky enough to come across your path (broadswords, daggers, spears, crossbows, to name a few) Four weapon classes: Common, Uncommon, Rare, and Ultra Rare (the more rare a weapon is, the more damage/abilities it will have) Four damage buffs: poison, fire, lightning, and ice (or no buff at all for common weapons) Scientifically-engineered weapons (landmines, grenades, poison bombs, etc.) Dozens of magic spells to learn and upgrade – categorized by Fire, Ice, Lightning, and Earth An advanced skill-tree system reminiscent of Diablo II including both active and passive skills; harness the power of the Elders by collecting Glyphs along the way to unlock more powerful spells/skills Numerous deadly traps to avoid and/or use to your advantage – kill or be killed by step-triggered arrows, hidden spikes, pitfalls, exploding crates, and more Permanent character death (when you die – and die you will... a lot – you'll start from the beginning with a fresh character and empty inventory; a full run will take anywhere from 1-2 hours to complete, assuming you live through the whole thing) Six different combat masteries (Warrior, Archer, Sorcerer, Assassin, Engineer, and Druid) provide a temporary buff to certain character stats and enable usage of mastery-specific weaponry/spells (e.g. you must be a Warrior to use Warrior-specific weapons) Permanent character stats and leveling help make runs easier as you progress (it'll be quite difficult–if not impossible–to complete a run when first starting out) and help unlock more advanced weaponry/spells A half dozen or more mini-games help break up the monotony of dungeon crawling (mazes, King Arthur's sword, casino games in the town's pub, etc.)
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