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0BC Time Machine

Realistic Sim


About


History
After a period of 2nd-class citizenship involvement in 0AD in the Council of Modders as programmer and 3D artist, an open source engineer from the non-profit distributive individuals of worlddevelopment and the resurrected open source ecological movement, decided to fork 0AD to be able to work on the features and the required changes for a time machine effect (like time continuity, civilization abstraction, roads, diplomatic interactions, spread of knowledge, ...) that have been rejected in 0AD due to 0AD's vision differing significantly from the one of 0BC.

Joint engine development had been target, but went off the table due to hierarchies in 0AD (neglecting all philosophical questions), which resulted in personal quarrels with 0BC's servant coder, to the increasing impatience and frustration of both sides.

Virtual Time Machine Tech
0BC is version controlled using Git in a modular repository structure and comes with a python based build system, as well as a fully rewritten Scenario Editor that is work in progress, mitigating several OS incompatibility problems, design flaws (like code redundancy), therefore further reducing maintenance workload.

Next to Linux, Mac OS and Windows, a build for Android, especially suitable for CyanogenMod and other Android (AOSP) flavours like Unicorn, will be made available.

The "Time Machine" uses JavaScript and the virtual machine SpiderMonkey from Mozilla. An alternative under permanent consideration is the Python interpreter PyPy which features Just in time (JIT) compiling allowing for almost equal performance to Mozilla.SpiderMonkey or Google.V8 JavaScript.
Python is of high interest to the scientific community because it suits the formal needs of mathematics in an elegenat and non-verbose fashion, and, in contrast to the bare JavaScript, provides a stable set of libraries of great importance in scientific terms (like numerical python, NumPy, ...).

Engine/Pyrogenesis' future
The ultimate goal is a merge of the (forked) Pyrogenesis engine into the blender game engine or rather the interaction mode, i.e. blender itself. 0 B.C. promotes "blender", the outstanding community project. The times of pyrogenesis and 0AD as stand-alone must be counted - the gap between Unreal Engine and both BlenderGE and Pyrogenesis is getting too big, and the lack of serious engine developers at Pyrogenesis makes filling this gap impossible (though both have their advantages, and thus Pyrogenesis will be tightly integrated with blender to bundle open source power).

The pyrogenesis' team has lost several core members in quarrels over the recent years, most resulting from quarrels about their failed crowd funding campaign but also due to hierarchies, commit and feature quarrels. Below those are educated historians that played an essential role in shaping 0AD, which finally seems to target solely depthless attrition warfare and cruelty (e.g. innocent females are killed in masses when passing by dead buildings like wall towers without even people in there).

Goals

0BC Time Machine instead targets the educational, diplomatic and strategical aspects like in the real worlds (as known to us), where battles not have been decided by attrition warfare.

Another important cornerstone is teaching philosophical questions.

The time machine won't give answers, instead it shall get people to ask philosophical questions themselves.

An example is the often sudden emergence of religions, most of the times based on nothing - and suddenly being spread very far by nothing else than brutal warfare. From this it is hoped, that the question arises, why the world is caught in the circles of conflict, crime and inter-cultural catastophes. It must be asked, why is spreading own belief by force or peacefully not helpful for a peaceful world?

The Time Machine, after a phase of heavy development, hopes to establish and tightly integrate with the scientific community to teach history and its lessons in an effective and adventurous way.

Open source question
After the failed effort to give the open source project 0AD a new strategical, historical and educational direction, it became apparent that the functionality changes and additions that a realistic Time machine requires, will not be permitted in the foreseeable future. Also it was noted that the hierarchical structure not fits the scientific community. Thus 0AD was forked and was heavily modified since then.

0AD is far better established and widely known (it offers multiplayer servers which is too costly to 0BC at this state). Despite the quarrels 0AD still has a much bigger and capable development team. Therefore it is desired that wildfiregames - even if they one day change their mind and stop blocking the features that have been requested/proposed - need to merge with 0BC and similar projects like "Delenda Est" with equal rights, i.e. without hierarchies, using philosophical dialogue.

Therefore and to prevent commercialization of 0AD and 0BC as well as to keep up the educational character and maximize efficiency (no people wasting time balancing, code style shifting or 'play-testing', as well as no sync and design conflict overhead), the time machine initially will be developed closed source.

Once the Time machine is established in the scientific community, such that historians and other world citizens jointly drive the project forward under the democratic and collaborative terms of science, 0BC Time Machine sources will be provided openly. In consonance with licensing, at latest when the time machine is released.

 
Platform
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No Info
Players
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Single, Multiplayer & Co-O
Developer
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Developer & Publisher Magic Philosophers
Publisher
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Release Date TBD
 

 

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