!!!NOTE: This project is temporarily on hold, and the description below is no longer fully accurate.***Setting
Brantisky Robotics presents a simulation in which you may test your skills with the 12th model (B-12) of our security and defense robots. You will explore a variety of environments while facing puzzles and acrobatic challenges, battling many other Brantisky Robotics models such as B-1, B-2, B-3, B-4, etc. along the way._____
When Phillip Foshee first read about the Oculus Rift Kickstarter campaign in November of 2012, he realized that he could finally achieve his dream of being a certain robot with a plasma-gun for an arm. Unfortunately, that particular robot is the intellectual property of someone who has left it to collect dust, so Phillip decided to design his own. That robot is called B-12.What is B-12? A minimalist, single-player, arcade-infused platform/puzzle FPS made primarily for the Oculus Rift VR Headset (NOT required). Gameplay can be described as Mega Man X meets Portal (except without the portals), featuring influence from early FPS’s like Doom and Quake and bullet-hell shooters like Contra. While the Oculus Rift is certainly NOT required to enjoy the game, being designed for VR has led to B-12 becoming quite a different experience compared to most modern FPS's. Namely, there is no HUD, little or no text to read (no mission briefings, and NO f*cking tutorials!), and B-12 can look down and see its own body as opposed to... nothing. YES, rejoice, dear player! For you will no longer face your foes as a disembodied pair of hands attached firmly to the sides of an invisible face! No story aside from the "Brantisky Robotics" fiction within which the game exists. Like classic arcade shooters, the focus is on fun, challenging, dynamic gameplay. The aim is to be quite difficult, but fair. The main game will be hub-based with four very large hand-crafted maps to explore. Each one will feature a different environment, hidden areas, upgrades and shortcuts to find, new enemies, traps, gameplay elements, and of course, a challenging boss fight. There will additionally be a sandbox area to explore, where you can trigger different on-demand challenges to hone your skills and improve your runs through the main levels. This feature is still being planned/designed, so more details will be released at a later date. Networked multi-player is not currently planned due to the game's heavy reliance on real-time physics, but local split-screen multi-player is a good possibility. Supports Linux/Mac/Windows. Other platforms such as Android microconsoles, mobile VR devices, PS Vita, etc. may be supported sometime after/near the final PC release, but official announcements of these will be made later in the development cycle. ____
This game is a solo-effort (design+code+art+sound+music) being developed with Unity, Blender, Gimp, Ableton Live, and Nanostudio.
This shows a good amount of what has been implemented in the game so far, although there is still a good ways to go in terms of special weapons, more complicated puzzles, more traps etc. Aside from the main hub, what you see here is all from the first "zone" (of which there will be four). The yellow zone is already quite large, but it will probably grow and evolve a bit more by the time the game is fully realized. Anyway, here's the trailer. Enjoy! =]
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